Cheep Cheep Chase. Snowball Summit. Bounce 'n' Trounce. Chip Shot Challenge. Mario's Puzzle Party. The Beat Goes On. Frigid Bridges. Rockin' Raceway. Spotlight Swim. Hide and Sneak. River Raiders. Hand, Line and Sinker. Ridiculous Relay. Baby Bowser Broadside. A long time ago, Nintendo released the e-Reader, which was a fun little accessory for the Game Boy Advance that few people actually owned.
The device could be used in some games to open up new features, an example being extra levels in the Game Boy Advance remake of Super Mario Bros. In , Nintendo released Mario Party-e, which took advantage of the e-Reader as a party game option. Mario Party Advance is the first fully handheld title in the Mario Party series.
It brought many of the iconic things, such as the dice roll and frantic minigames, to a small console. Though it is admirable that Nintendo put a lot of work into making a portable Party experience, the game falters in one critical area: it isn't much of a party. Mario Party Advance isn't a bad game. In , Nintendo finally gave players a true portable Mario Party experience.
Mario Party DS isn't too different from the games that preceded it, it does a perfect job of bringing the experience on the go with an impressive number of minigames and diverse boards. Much like Mario Party Advance, though, needing multiple consoles hurts this game and makes it hard to enjoy with friends.
Mario Party: Star Rush is perhaps the most unique game in the series. Gone is the usual board-based play in favor of a new main mode: Toad Scramble.
For the first time, the turn-based gameplay has been scrapped for simultaneous movement and mayhem until a final boss is fought by all players. It's great Nintendo thought up something brand new for the series, but it doesn't stop Star Rush from being on the bare bones side. The biggest drawback is the minigame count.
There are only 53 mini-games. Considering how much later this game was released, and how much innovation they were trying to go for, this is undoubtedly one of the most pointless and underwhelming Mario Party games in existence.
That's good, because with the franchise's signature luck-based play being rampant here, playing alone could get especially tedious. That said, this is definitely the portable Mario Party doing the most innovations, as the boards are especially diverse and involve a lot of unusual mechanics. At a glance, Mario Party: The Top seems like an easy win.
It's a Mario Party title featuring all of the greatest minigames from every prior entry. While some favorites obviously didn't make the cut, it following up Star Rush's lackluster catalog made it look enormous by comparison. Mario Party 9 is perhaps the most controversial game in the series. It was the first to implement a brand new play style for the main Party Mode. Instead of the usual players hit dice and run around the board, this time everyone rides together in a car.
Each board has its own unique vehicle to ride around in. When it comes to the fun factor, it's often four-player free-for-alls that tend to shine. Yet, Mario Party 6's "Burnstile" definitely gives them a run for their theoretical money.
The goal here is to avoid a rotating spiked turnstile by leaping over it. This starts simply enough, but the intensity swiftly picks up as the turnstile progressively gains speed.
This survival showdown would be enjoyable enough, but it's made all the more amusing with its two vs two format. This puts extra pressure on surviving teammates after one player almost inevitably wipes out. While most would consider the party hit Overcooked superior to this similar rendition, the fact remains that "Dash and Dine" is a particularly fun entry amongst the populated Super Mario Party lineup.
While Team17's hit game takes a page out of the Mario Party playbook with its fun, accessible multiplayer gameplay, this two vs two game ironically mimics that recipe , whilst speeding up and simplifying the formula. Teams of two are tasked with working together and scrambling around a small kitchen to nab requested ingredients while avoiding a laboring Toad. It's more of a frenzied kitchen scavenger hunt than a cooking game, but it's this simplicity and action that makes "Dash And Dine" so appealing.
It succeeds in offering a delectable taste of the Overcooked experience. This one largely strays from quirks and gimmicks — and reminds players of the merits of a fun, straightforward platformer. Though the allusions to this arcade classic are obvious with the barrel-hopping and upward trekking, "Jump, Man" is more sidescrolling foot race than platformer; and an exciting one at that.
As its name implies, this single-player game features Mario — once known as "Jumpman" — who must race a determined Donkey Kong to the top of a treehouse while climbing ropes and dodging rolling hazards. A highlight of the GameCube hit Mario Party 4, this one taps into the satisfying gameplay of the MP classic on N64, "Crazy Cutters" and colors it with a bit more speed and accessibility. Trace Race has players harken all the way back to kindergarten art class, as they're tasked with tracing a scrolling line squiggle with a giant crayon.
Precision is the key here, as each player will be given a score based on how closely they're able to follow the winding, looping lines. Building on its spiritual predecessor known as "Mushroom Mixup," "Hexagon Heat" takes the whimsical theme of waterborne mushrooms and cranks up the heat.
This time, players face off in a scramble for survival above a pit of lava.
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